Project
REUS(in)
REUS(in) started as a search for how a giant figure for Koekelberg could take shape from local stories, voices and experiences rather than from a fixed character designed in advance.
REUS(in) began with workshops and encounters in the neighbourhood, from which a first inflatable form emerged, followed by a first public presentation. In a second phase, the project shifted from form to voice. Together with Alex De Force, it developed into an interactive audio story for young people, using sound, fiction and choice to make questions around the city and living together tangible.
REUS(in) started as a search for how a giant figure for Koekelberg could take shape from local stories, voices and experiences rather than from a fixed character designed in advance. Through workshops and encounters in the neighbourhood, a first inflatable form emerged, followed by a first public presentation.
In a second phase, the project shifted from form to voice. Together with Alex De Force, REUS(in) developed into an interactive audio story for young people, using sound, fiction and choice to make questions around the city and living together tangible.
At its core, REUS(in) is about claiming space for those who are too often overlooked or unheard. The giant becomes a way to take up room, to appear at full scale, and to give presence to stories that are not usually centred in public space.
REUS(in) moves between inflatable structure, public installation and narrative tool.